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June 29th, 2011, 21:54
Originally Posted by DArtagnan View Post
The best kind of dungeon is one that tells a story. It's the dungeon that represents an experience in itself.

Fallout 3, for instance, handles this very well.
I agree, FO3 did have some great buildings and underground areas in that regard. Although ironically a lot of them were very samey in terms of visuals. It was the placement of miscellaneous items (bodies, notes, etc.) that gave them a nice touch.
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