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July 2nd, 2011, 14:13
I have seen several great DLC's and see DLC's as a great way to extend a large RPG even more and adjust the game a bit after criticism from the public.

So far, there have been more bad DLC's than good ones. One of the best on what a DLC can offer is Broken Steel for Fallout 3;
+ Increased Level Cap.
+ Continue after the main game with an extended story.
+ New monsters and improved spawns. New items throughout the land.

This pretty much like official expansions such as Tales of the Sword Coast, Hordes of the Underdark and Mask of the Betrayer. Granted, it might not be as long or as well-written as Hordes of the Underdark and Mask of the Betrayer, but easily challenge Tales of the Sword Coast at a cheaper price.

I also happen to like Point Lookout simply because it added such a different experience compared with the original title. Same with Overlord for Mass Effect 2. I cannot say the same about the other three DLC's though.

The romps through Overlord, Lair of the Shadow Broker and Awakening for Mass Effect 2 gave a few hours more out of the game to be played with a high level character, extending the game a bit more. Even combined they costs less than what Hordes of the Underdark did when it was new.

I believe the best DLC's are the ones given to open-ended and free-roaming RPG's in which you just crave to have another quest with some challenge to your high-level character. DLC's that also increase the level-cap and add more variety to the free-roaming content (more monsters and loot).

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