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July 4th, 2011, 11:09
Originally Posted by sakichop View Post
Ditching pause and play combat for a real time but still tactical combat system. You've got to be kidding me.
Pause and play was ditched in persistent worlds way back in NWN (1). This isn't anything new, nor does it prevent tactical combat.

Originally Posted by TheMadGamer View Post
Is Neverwinter just Neverwinter Nights 3? Or is this an entirly different game with a different kind of gameplay?
What aspect of NWN? It's certainly not NWN3, but the gameplay shouldn't be too dissimilar to what fans of NWN were doing with some persistent worlds.
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