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July 6th, 2011, 10:14
Merge that with character design choices and greater rewards for defeating harder things though and you have a positive feedback loop in the most negative sense.:

Skilled gamers, who would prefer a more challenging situation, might powergame their character builds because they understand the mechanics better. Making challenges easier without having to grind the character, in turn giving greater rewards that make the character even more powerful, reducing still further the challenge.

On the other hand, players who want an easier time end up making things harder for themselves.

That's why levelling mechanics shouldn't be confused with or used in place of game difficulty. The former is a character progression device, the latter is the out of character, player game difficulty.
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kalniel

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