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July 6th, 2011, 14:36
IMO all RPGs should have only two difficulty types - normal and hard.
If done well, no need to add easy/casual just to hide from the community that the game was published before balancing everything and some encounters are not normal on normal.
Also what exactly is the point of the "insane" difficulty? To artificially persuade players to replay the game once more? Make the game challenging enough on "hard" and interesting enough to replay it, then we won't need "insane" difficulty imported/copied from FPS crap that can't have an interesting story needed for replay.
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