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July 6th, 2011, 17:16
Another idea - would it be feasible to compltetely go a freelance route? I.e. if you already have a solid base of art that defines the art style you want, shouldn't pro artists be capable of matching the style reasonably well? So you'd put out the things you need and people could claim them on a pay-per- item basis. Or would that be too expensive?
I have been considering it, and I have friends who have taken this route with good results. It is easy for 2d-games, but for 3d-games it becomes much more complex. Besides I don't think it will have the same overall quality as having a passionate person working on the indie project because they enjoy it rather than just for quick cash. But it might be the route I have to take. 3d-art is darned expensive though.
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