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July 7th, 2011, 13:29
I'd love it if instead of (or in addition of) difficulty levels, CRPGs would have "rules complexity" levels. That is, have us pick and choose what sort of rules we'd want to have in effect for our playthrough. Much like e.g. F:NV's Hardcore Mode or Eschalon Book 2's different choices.

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Join Date: Jan 2008
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