Originally Posted by coyote
Like Alrik said, fighting is not an essential part of an RPG for me as well, although I do enjoy some challenging fights. Unfortunately, the pixel hunting and extremely linear advancement by randomly combining inventory items with the environment in order to recreate the weird chains of thought of some developer destroyed the adventure game genre for me. RPGs didn't have that even in the elder times.
A captivating story, interesting characters, well written dialogue, locations I wanted and had the chance to explore, choices that mattered, creative and distinct spells and so on.