View Single Post

Post Subtle HUD (Mod)

July 21st, 2011, 11:06
I created a mod that makes Xenus II's HUD more subtle. For example, the default HUD elements are now smaller and 50% transparent. The default reticle (when unarmed) is removed, since it's totally unnecessary in my opinion. It also contains a new simple blur-effect as a background, which gets applied when you open up your inventory or pause the game for example.

Some comparisons:

(click for full-size)


(click for full-size)
Crosshair is a dot in the latest version!


The ReadMe
SUBTLE HUD v1.1
by Burning Fish
www.burningfish.nl

This mod will make Xenus II's HUD more subtle, but still functional. This mod was designed on a LED 1920x1080 16:9 display.
The files edited in his mod are from Wesp5's unofficial 1.4 patch, so aside from the changes below, the edited content in the files belongs to him.

CHANGES
- Smaller HUD; more appropiate for today's high-res displays (e.g. 1920x1080).
- Most HUD-elements are now 50% transparent. Any help is appreciated!
- Default weapon-crosshair is now a dot.
- Unarmed crosshair (reticle) disabled. This unfortunately also disables the shotgun-crosshairs, but hey… it's a shotgun!
- Introduces a fast blur effect for certain menus, rather than the black and white effect.

INSTALLATION
Simply extract the ZIP-file to Xenus II's game-directory with subdirectories intact. Enjoy!

You can download the mod here (v1.1)!


I edited the files from Wesp5's unofficial 1.4 patch, so aside from the above changes, the edited content in the files belongs to him.
I haven't succeeded in making all HUD-elements transparent, like the expanded minimap and the frame around the radio-box. So any feedback is appreciated!
Last edited by Burning Fish; July 22nd, 2011 at 10:59.
Burning Fish is offline

Burning Fish

Burning Fish's Avatar
Watcher

#1

Join Date: Jul 2011
Location: Netherlands
Posts: 69