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July 26th, 2011, 18:43
Originally Posted by booboo View Post
Every time I moved out to explore I got killed by falling debris. So *logically* I'm going to run *further* into said falling debris so I can get killed more quickly, right?
It might only be right when you omit the fact the character has short range reach and should have at one point in the combat, find a way to close on in.

When you dont omit it, the picture is drawn totally differently and debris are only stuff put in the way between your character and the monster.

As to people missing it, it is not surprising. Many people discovered playing that game that maybe, maybe, playing a light armoured character could include the necessity of dodging blows as the character is not built to soak damage.
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