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Default Risen 2 - Interview @ RPG Codex

August 10th, 2011, 11:30
RPG Codex caught up with Björn Pankratz from Piranha Bytes to talk about Risen 2:
6. Deep Silver's Doberlec mentioned that decisions of your character will have a strong impact on the gameworld. What can we expect?
At many points in the game the player has to make decisions that will influence the rest of the game. We already unveiled the fact that the player will have a crew on his boat. So dependent on what decisions the player makes and which paths he chooses to take other crew members will be available to him in his missions, altering even cut-scenes and other events. That’s one example of many.
7. Björn Pankratz said that the dialogue system has been improved and that we'll get more distinctive answers that will help us "shape our character". Care to elaborate? Any chance to see stat- and skill-checks in a PB game one day?
We’ve changed the character development system from ground up, and some of the skills also influence the choices the player has in dialogs. Plus we also tried to create more optional answers for each dialog giving the player the chance to ‘role-play’ a lot more with his character.
More information.
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