Risen 2 - Interview @ RPG Codex
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August 10th, 2011, 11:33
Oblivion had a pretty tight tutorial dungeon, though. It's also a much more forgiving game in terms of consequences.
If they want to do Risen 2 in the spirit of other PB games, they're probably right to make a somewhat linear beginning.
I think they're trying to open up the games to a larger audience without making vital sacrifices. Better to do it this way, than to make a fully non-linear world with fluffy consequences.
Not saying they couldn't have made a more open beginning, but I certainly understand where they're coming from. As long as they open it up later on, as they claim to do - I'm fine with it.
Waste of potential
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