Risen 2 - Interview @ RPG Codex
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August 10th, 2011, 13:25
Hmmm this interview leaves me dissapointed. I am reading a lot about the resources poured into "making it look better", about "not overwhelming the player" (I was not overwhelmed in Risen or any other PB game, thankyou). The cited "consequence" = different crew members doesn't sound like a real consequence for the game world at all (its just your roster that changes, and, whoo-pee, cutscenes!). String of perals that "comes back together" doesn't sound like much of a choice either - probably the usual "choose your faction" branch as in all PB titles.
And I still think, if they wanted to do a Pirate game, they should not have made Risen 2, but should have created a new IP.
Or maybe I'm just in a crabby mood today…
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