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August 15th, 2011, 11:41
But why are such large scale changes needed post-release? There should be a mechanism for testing games prior to release that enables devs to carry out improvements pre-release, especially if they're ones that can be made in weeks or months.

It's a bit like the add-in/add-on argument mentioned in another thread - people have played the game now - improvements will improve the experience, but it's a lot of effort for minimal gain if it's only noticeable on a repeat play through. If the effort is on expanding the game in a way you can enjoy after a play through then even better IMHO.
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kalniel

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