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August 15th, 2011, 14:48
Originally Posted by kalniel View Post
But why are such large scale changes needed post-release? There should be a mechanism for testing games prior to release that enables devs to carry out improvements pre-release, especially if they're ones that can be made in weeks or months.
Probably pressure from the publisher(s) ?
Things like the so-called "Dead Lines", up to which a given product must be "assembled" following a distinct schedule ?

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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