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August 15th, 2011, 16:37
Deadlines tend to be fixed at a too short range … That's why some developers simply say : "It's ready when it's ready". Nothing more anymore.

Plus, there is serious money involved : "Publish, or Perish !" - Some Publishers will just cut the money at a certain point, no matter what.

See Larian and the very first Divinity game for that.

Or the case of the French or Belgian company Lar from Larian Studios pointed out at in one of his "Status Updates".

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

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