Colantonio is playing Dishonored for a convention crowd, 20 compressed minutes imbued with maximum flash to ensnare the attention of exhausted and jaded hacks whoíve been shown game after game and are already thinking of their next appointment. Itís also, of course, for watchers and commentors for whom Calls of Duty and Gearses of War are their bread and butter: they wouldnít pay attention to a stealth game, so the sound and fury of all-out action must be there too. So heís playing it with bloodshed and drama, with stabbings and desperate escapes amidst a hail of gunfire. Heís playing it wrong, whispers that dumb brain of mine Ė he could have hidden there, climbed that, pickpocketed rather than killed and looted that guardÖ Itís all wrong, not at all what Iíd do.
Oddly, this only makes me lean closer, my excitement grow. Iím not being shown the game as I would approach it, but Colantonio is carefully to hint at how that would be done, to sneak in sneaking alongside the killing. So I extrapolate and deduce, plot and wonder. The sense of possibility, of mind-mapping what I might have done, is that much richer than actually watching a guy hide behind walls and wait for guardsí backs to turn would ever be. With all the powers, all the openness, all the aesthetic strangeness on show here Ė well, the thought of how I might go at it once I have the chance to instantly makes Dishonored the most promising and exciting thing I saw at Gamescom by a country mile.
RPS: Youíre concentrating on a fairly violent path in what youíve shown so far. Is it definitely possible to kill absolutely no-one Ė to not even do the assassination at the end?
Raphael Colantonio: Oh, yeah.
Harvey Smith: So, an interesting thing about the game is that, in the missions, itís made so you can be extremely high Chaos and itís fun, or extremely low Chaos and if you like sneaking itíll be fun. And then for the key targets in the game, your missions, youíre giving alternate outcomes that the thorough player can trigger. The truth is about this demo is that itís not a true piece of the game, actually, itís a separate thing made from pieces of the game. We made it as a proof of alpha, and it has little pieces all over the place and itís custom contentÖ We used pieces of it everywhere. But itís very representative of the missions that we actually have, but weíll reveal those later.