Legend of Grimrock
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August 26th, 2011, 19:38
Having gone back not too long ago to play some of the ol' Eye of the Beholder games, I don't think there's anything wrong with the simpler, more puzzle-based approach. It's a heck of a lot of fun.
I think mainly their focusing on what it takes to make a game that they can release in a reasonable amount of time. That means a smaller scope. They are indies, most likely paying for this out of their own pocket, and so this approach makes a lot of sense.
If they succeed, then maybe they can expand on things a bit for the sequel.
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