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September 8th, 2011, 12:26
Originally Posted by Tilean View Post
Interesting piece, but I think the idea to apply traditional standards of storytelling to video games is ultimately flawed because unlike any other storytelling medium games are interactive.
The question is : In how far ?

Free-roam or railroading ?

It partly depends on the target audience group as well. I don't really consider shooters (and modern RPGs more and more look and play like shooters !) to have a real "story".

Plots, yes, but not real Stories.


There is a difference between "plot" and "story" by the way. But few people notice, because they are far too much focused on whether a game looks technically good or not.

If more authors and literats would play and comment on games nowadays, the criticism would be uite different - at least different to those who only criticise the lack of proper loot/dropping in games …

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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