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September 18th, 2011, 07:15
Agreed. I think Steven's dynamic worlds will fit the idea very well. I always love ships flying around, doing their own thing.

This is one of my favourite genres but there are two common problems, I find. First, combat often sucks. Second, even though you can do different things (trade/pirate/mine/whatever), it inevitably follows the same pattern - you trade, to get cash, to buy a bigger ship, to engage in the end-level combat. Not suggesting Drox will be exactly the same but it's a common theme in the genre.

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