September 23rd, 2011, 08:53
I remember a certain Ashley Cheung from Bethesda writing a blog entry regarding Blizzard's choice to maintain Diablo III's isometric perspective.
I think he called their design decision "conservative" and not innovative for not willing to consider making D3 first person. That was all very amusing.
—
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
Last edited by Pessimeister; September 23rd, 2011 at 09:55.