Hearkening back to some of the oldest games in the genre, Eschalon Book II demands you carry sufficient food and drink to sustain you on your voyage, plunges you into impenetrable darkness if you don't have a torch, and has your weapons break and your armor tear with depressing regularity. "There ain't no such thing as a free lunch" is the rule here; if you swap out your bow for a sword and shield when the bandits have closed on you, you will take several blows while you do so. The amount of loot you can carry is limited by weight. Fighting in the dark is very difficult… but if you want to hold a torch, you can't hold a shield or a two-handed weapon, and torches burn out. Merchants have limited supplies of goods and restock infrequently; it's quite possible to buy out all the food the innkeeper has to sell. The cost of armor and weapon repair—and healing potions—can easily chew up the reward from any quest.