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September 30th, 2011, 16:58
For every Talent/Skill used, the checks are made against their corresponding primary stats (which are highlighted if you go with the mouse pointer over the skill/talent)- if these checks kind of "fail", then the talent/skill points are used up to fill the value that is needed to let this check succeed.

The skill/talent points also determine - at least in the pen and paper rules set - how *good* a skill/talent is carried out : The more points left there, the greater the effect …

Do a right-click on every item that is of interest to you (in the character scree) and read it … It explains almost everything …

A thrown 20 is an instant fail, no matter what, and a thrown 1 is an instant success no matter what, if I remember correctly.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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Alrik Fassbauer

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Join Date: Nov 2006
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