September 30th, 2011, 21:17
Is it so hard to construct DLC which isn't a "cheat mode" though? I remember the Dead Space 2 silliness with a load of balance-breaking suits in the first store costing zero credits (assuming you installed the patch).
I know the retort is "If it bothers you so much don't pick it up"…no, when I play a game I want to absolutely maximise my character within the confines of that game - there is no way my character would leave valuable stuff behind, so I end up feeling the game is less immersive because my character is behaving illogically.