Despite having the same level design (albeit modernised), and despite throwing us a very familiar looking locale, the great thing about this game is that - thanks to the new engine - the world is so much more alive. Enemies crawl out of the ground, jump out of pushes, emerge from old crypts and coffins. Further to that, you can drop chandeliers, knock over old walls, and use the environment itself to help defeat your enemies. There's so much more immersion and interaction, far more than any of the last games had. The trade-mark randomisation is back as well, to help keep things interesting - mini-dungeons are randomised, there are special 'events' that you can trigger too.