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October 5th, 2011, 00:54
Originally Posted by Sergorn View Post
Not trying to get into a debate, but I will just point that you *can* really put a vastly different kind of UI and controls on a same engine. You just need to look at the Unreal Engine 3 for instance which has been used for pretty much any kind of gameplay imaginable with vastly different gameplays and UIs.
As another example Civ IV and Oblivion both ran on Gamebryo, and they are fairly dissimilar games..

Interfaces are quite often built with 3rd party/ plug in stuff now, things like Flash and the like. No need for them to be built directly into the engine.
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