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October 13th, 2011, 08:20
Originally Posted by JDR13 View Post
I'm just curious what these "modern standards" are that you keep referring to. Perhaps you could give some examples? Are you talking just within D&D, in which case I agree it's more customizable now compared to 2.0 rules , or are you talking about games in general?
Well as we both know there aren't that many AAA RPG titles released for the PC these days. Certainly though most RPGs released these days, even if we might consider them dumbed down in many ways, contain a higher level of customization then you see in games like BG2. I mean DAO has all the same options that BG2 has (race, class, stats) but it has many more options every time you level up. Even if you scrape the bottom of the customization barrel with something like ME2, your still picking your class and recieving customization options when you level. In fact I'd be hard pressed to come up with a current RPG that does not have some kind of skill tree/customization option when you level up. Even shooters like Deus Ex HR which aren't really designed to be RPGs give you a good amount of customization over time now.

Then of course there are indies and non PC titles, both of which have also shown increasing amounts of customization over time. Look at spiderweb titles, for example. And today if I play a JRPG I'm generally shocked and appalled if it doesn't have skill trees or something along those lines.
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