View Single Post

Default 

October 22nd, 2011, 22:12
Originally Posted by Gragnak View Post
The walls and rusty iron cells could be evil living things.




If well differentiated, 16-20 monster types is sufficient for me, though I support the evil walls idea .
Personally I´m more interested in how significant role traps and puzzles have, this kind of game presents a good opportunity to go nuts with these.
I also hope there´s some non-linearity when it comes to traversing between levels, doesn´t have to be of Chaos Strikes Back grade, but levels being linked with more than one staircase would be nice. In Dungeon Master, freezing the dragon under a pit and then going up one level and falling through that pit was a cool dispatchment possibility.

What you think about most, is what you become.
Last edited by DeepO; October 22nd, 2011 at 22:33.
DeepO is offline

DeepO

DeepO's Avatar
deep outside

#7

Join Date: Apr 2008
Location: Prague
Posts: 2,284