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October 25th, 2011, 20:58
Uh oh, consolitis alert!

Here, both 360 and PS3 versions have been focused on from the beginning, resulting in design decisions that work for all three platforms such as replacing the quick-bar with a more console-friendly quick-wheel and the game world being split into several smaller islands rather than one huge one, a better fit for the lower available memory on consoles.
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