Heroes VI has two different turn-based gameplay components. Your hero, whom you can customize with loot and level up in an RPG manner, moves around a campaign map each turn. With an army in tow, you direct them towards enemy forces and use them to gather loot and other special items. You then use collected items and resources from conquered lands to grow your economy, which is important for building up cities and further expanding your lands. A good deal of strategy occurs during these sections, because your hero has limited movement. I found myself having to make careful decisions about which enemies to attack, which resources to pursue and what items to go after. You have to plan out moves several turns ahead, and adjust your strategy as the enemy reacts to your movements.