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November 2nd, 2011, 02:03
Originally Posted by Thrasher View Post
It's not like you have to use it, txa. In fact I played most of the game without doing it. Having one overpowered approach for the challenged is OK. It's not like you are competing against one another in the single player game.
This is why a critical review isn't necessarily an indicator of how much fun you'll have. The stuff I point out in the review are all signs of fundamental and significant design flaws, but they have little to do with 'fun factor'. If something is poorly designed and you don't care … it really doesn't matter!

However, as I said before time tends to gloss stuff over. Paying $5 for a game lowers expectations compared to a $50 'AAA' game from the Arx studio. Buying a game at release that breaks during the tutorial for the overwhelming majority of players is a serious problem, as were the amount of bugs and problems and crashes and … well, you get my point.

— Mike
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