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November 3rd, 2011, 08:11
you do realize the prior deus ex games had boss fights which you also could not do single take downs. the first game forced you to kill the mech-augs and in a similar fashion there was no way to take down the mech-templars in deus-ex 2. i do agree the boss fights should have had more options, but to say they are out of the realm of deus-ex is pushing it. leaving main openents alive in an rpg mean consequences and in some way i think they are blaming the publisher, though i do suppose they could have written in consequences for leaving them alive but surely with this game being a prequel leaving a whole lot of possible endgame paths/outcomes would really be meaningless since unless they plan on making a bunch of prequel games there's only so many liberties they can afford.

—-when we figure out how to build guillotines for corporations the new revolution will have begun—-
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liberty or license

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