Ultima - Series Retrospective @ Hardcore Gaming 101
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November 4th, 2011, 21:23
Erm d'oh, I meant to say it probably cost a lot LESS to produce than UVII. Not more.
I actually fail to see how it could possibly have cost more since it was done in less time, with existing tech, and not a lot of new art assets. I'd be curious to see this interview from Garriott if you know where it is.
It's not like the completly dropped these ideas after SI though even for Ultima games.
As a matter of fact, the very first iteration of Ultima IX was built off Ultima VIII's tech since it used Crusader's engine (to be more precise Ultima IX and Crusader were being developped at the same time sharing the same tech and a lot of code - so they both were built upon U8's engine) but Garriott was dissatisfied with the direction it was taking which lead to its cancellation and the overhead 3D "Bob White" version of the game to start in its stead.
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