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November 11th, 2011, 12:42
Originally Posted by Alrik Fassbauer View Post

This kind of story(telling) appears to us as dull nowadays, because we, role-playing and story-telling ave evolved !
Have they? I'd say role-playing tends to be sacrificed for the sake of story in most cases. You can have both together, but lazy gamemaking in the "cinematic" approach tends to kill any agency a player might have. More and more players think a good story means having lots of cutscenes and full voiceovers, but to me a good story will always be the one I make up as I play. If the game repeatedly says, no, your character does this and to hell with what you think of him, then it's ruining my narrative.

Of course, in order to be able to make up your own story, the world and characters have to have enough depth to them to allow it. That's the thing, the game should provide the setting, a general overall plot with some interesting sidelines, and some characters to get you started, then let you play it. It shouldn't drag you through it.
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