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November 18th, 2011, 12:32
-CDR will continue making games for mature audience with complex, non-linear story
Good to know. Writing and CnC implementation certainly didn't leave much to be desired in part 2.

I just wish they manage to recapture a bit of the atmosphere, feel and pacing they lost in comparison to #1 and keep the dubious (and consolish) design elements (damn QTEs )
to a minimum. Those were the elements that gave me largely mixed feelings about #2…
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