Phurry Wizard build by request:
Code:
Character Plan by DDO Character Planner Version 03.11.01
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Phurry
Level 20 True Neutral Human Male
(20 Wizard)
Hit Points: 272
Spell Points: 1680
BAB: 10\10\15\20
Fortitude: 11
Reflex: 5
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 10 10 10
Dexterity 8 8 8
Constitution 18 20 20
Intelligence 18 25 31
Wisdom 8 8 8
Charisma 8 8 8
Tomes Used
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 10
Bluff -1 -1
Concentration 8 28
Diplomacy 1 10
Disable Device n/a n/a
Haggle 1 10
Heal -1 -1
Hide -1 -1
Intimidate -1 -1
Jump 2 11
Listen -1 -1
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 4 11
Search 4 10
Spot -1 10
Swim 0 7
Tumble 1 10
Use Magic Device 1 10
Level 1 (Wizard)
Feat: (Selected) Greater Spell Focus: Enchantment
Feat: (Past Life) Past Life: Barbarian
Feat: (Wizard Bonus) Spell Focus: Enchantment
Feat: (Human Bonus) Toughness
Level 2 (Wizard)
Level 3 (Wizard)
Feat: (Selected) Maximize Spell
Level 4 (Wizard)
Ability Raise: INT
Level 5 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Level 6 (Wizard)
Feat: (Selected) Mental Toughness
Level 7 (Wizard)
Level 8 (Wizard)
Ability Raise: INT
Level 9 (Wizard)
Feat: (Selected) Extend Spell
Level 10 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Level 11 (Wizard)
Level 12 (Wizard)
Ability Raise: INT
Feat: (Selected) Greater Spell Focus: Necromancy
Level 13 (Wizard)
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Quicken Spell
Level 16 (Wizard)
Ability Raise: INT
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Selected) Spell Penetration
Level 19 (Wizard)
Level 20 (Wizard)
Ability Raise: INT
Feat: (Wizard Bonus) Enlarge Spell
Enhancement: Wizard Master of Magic
Enhancement: Human Adaptability Intelligence I
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Improved Maximizing II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Glacial Spellcasting I
Enhancement: Charged Spellcasting I
Enhancement: Kinetic Spellcasting I
Enhancement: Deadly Ice I
Enhancement: Deadly Shocks I
Enhancement: Deadly Kinetics I
Enhancement: Acid Manipulation I
Enhancement: Frost Manipulation I
Enhancement: Frost Manipulation II
Enhancement: Frost Manipulation III
Enhancement: Frost Manipulation IV
Enhancement: Frost Manipulation V
Enhancement: Frost Manipulation VI
Enhancement: Frost Manipulation VII
Enhancement: Storm Manipulation I
Enhancement: Storm Manipulation II
Enhancement: Storm Manipulation III
Enhancement: Storm Manipulation IV
Enhancement: Storm Manipulation V
Enhancement: Storm Manipulation VI
Enhancement: Storm Manipulation VII
Enhancement: Force Manipulation I
Enhancement: Repair Manipulation I
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Wizard Wand and Scroll Mastery I
Enhancement: Wizard Wand and Scroll Mastery II
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II
Enhancement: Wizard Pale Master III
Enhancement: Shroud of the Wraith
This build is focused on high DCs in enchantment and in necromancy; as well as being able to switch between Archmage or Pale Master as desired.