Given the need for a trap-capable character, I've been working on a plan for a build. This would require trading my two GS Khopeshes in for a Greataxe, but I believe that I'll be fine there. I can use the profit from selling the two khopeshes and buy mats needed to help finish a tier III GS LitII axe. This will of course mean needing an sp item.
This particular build is a 16/2/2 Warchanter Bard build. Half-Elf, because I like the race, and low-30's reflex on a dex-dumped Bard is nice. Particularly with Evasion.
Code:
Character Plan by DDO Character Planner Version 03.11.01
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Fireflash
Level 20 True Neutral Half-Elf Female
(2 Fighter \ 2 Rogue \ 16 Bard)
Hit Points: 310
Spell Points: 500
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 15
Will: 12
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 16 23 24
Dexterity 8 10 10
Constitution 15 17 18
Intelligence 16 18 18
Wisdom 8 10 10
Charisma 14 16 16
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 4
Bluff 2 3
Concentration 4 25
Diplomacy 6 7
Disable Device 7 27
Haggle 6 7
Heal -1 0
Hide -1 0
Intimidate 2 7
Jump 7 11
Listen -1 0
Move Silently -1 0
Open Lock 3 7
Perform n/a 26
Repair 3 4
Search 7 28
Spot 3 24
Swim 3 7
Tumble 3 4
Use Magic Device 6 26
Level 1 (Rogue)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Toughness
Level 2 (Bard)
Spell (1): Expeditious Retreat
Level 3 (Fighter)
Feat: (Selected) Power Attack
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 4 (Bard)
Ability Raise: STR
Spell (1): Focusing Chant
Level 5 (Bard)
Spell (1): Cure Light Wounds
Level 6 (Bard)
Feat: (Selected) Extend Spell
Spell (2): Blur
Spell (2): Rage
Level 7 (Bard)
Spell (2): Cure Moderate Wounds
Spell (1): Grease
Level 8 (Bard)
Ability Raise: STR
Level 9 (Bard)
Feat: (Selected) Improved Sunder
Spell (2): Invisibility
Spell (3): Displacement
Spell (3): Haste
Level 10 (Fighter)
Feat: (Fighter Bonus) Stunning Blow
Level 11 (Rogue)
Level 12 (Bard)
Ability Raise: STR
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (3): Good Hope
Level 13 (Bard)
Level 14 (Bard)
Spell (3): Cure Serious Wounds
Spell (4): Freedom of Movement
Spell (4): Cure Critical Wounds
Level 15 (Bard)
Feat: (Selected) Maximize Spell
Spell (4): Dimension Door
Level 16 (Bard)
Ability Raise: STR
Level 17 (Bard)
Spell (4): Neutralize Poison
Spell (5): Mass Cure Light Wounds
Spell (5): Greater Heroism
Level 18 (Bard)
Feat: (Selected) Quicken Spell
Spell (5): Shadow Walk
Level 19 (Bard)
Level 20 (Bard)
Ability Raise: STR
Spell (1): Remove Fear
Spell (6): Mass Cure Moderate Wounds
Spell (6): Otto's Irresistible Dance
Spell (5): Greater Dispel Magic
Enhancement: Fighter Haste Boost I
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Attack III
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Bravery III
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Inspired Damage III
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Lingering Song III
Enhancement: Bard Lingering Song IV
Enhancement: Bard Warchanter I
Enhancement: Bard Warchanter II
Enhancement: Improved Paladin Dilettante I
Enhancement: Improved Paladin Dilettante II
Enhancement: Improved Paladin Dilettante III
Enhancement: Human Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Search I
Enhancement: Improved Spot I
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Song Magic III
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Rogue Improved Trap Sense I
Enhancement: Bard Wand and Scroll Mastery I
Enhancement: Bard Wand and Scroll Mastery II
Enhancement: Bard Wand and Scroll Mastery III
- A +6 CHA item will add 2 more to all my saves; I didn't bother with gear. So it's 16fort, 17reflex, 14will. FoM covers most Will saves, GH boosts everything by 4, and I have a Resistance 4 cloak, as well as my Parasitic Breastplate with the +10 Reflex, for a self-buffed total of 24 Fort, 31 Reflex, 22 Will. Hanging around Peter's Paladin will add at least one to that, more if he invests in pally aura saves bonus.
- My current gear layout adds 155hp to the total, for 465hp unbuffed. Rage and ship bring that to 505. Argo favor 515.
- SP is short, so it will be primarily used for rage and haste and GH and blur. However, in a spot I'll have quicken, maximize, and both cure masses so I can for a short while heal a group.
- This is a DPS build, built to buff and fight mostly. However, she has full ranks in spot, disable, and search, and with gear should be as capable as my Exploiter build is currently.
- It really only starts coming together around level 12. Once I have evasion, and my GS, and
- Max ranks in UMD for heal scrolls, three tiers of wand and scroll mastery for scroll healing. Gotta make an SP/CHA skills item. UMD should sit around 37 at cap, before GS item. 23 + 6 (cha mod) + 1 (VotM) + 4 (GH) + 3 (Cartouche).
- Maxed out Bard songs, all Damage, attack, and lingering enhancements, as well as a couple bravery ones for WCII.
- Still have my Healing Amp! Still want Levik's bracers out of Hound, as this character will likely not have the sp to rely on maximized cures.
The biggest issue I have is the loss of time and effort from crafting two GS blank khopeshes. I've not equipped them so they are still unbound. I need to price them, first. GS Greataxe was up for 650,000 plat; I believe I can get at least as much for each 'Pesh.
On the other hand, going THF means I have half the material requirements for my weapons, and can more readily afford a second accessory. I don't even need a GS CHA skills item that much, as 37UMD is enough for reliable raise and heal scrolls, and can swing wands of resist energy level 11, teleport scrolls, and so forth. So this is a very self-sufficient build, and capable of pulling two roles full time like my current Fireflash, and for emergencies capable of healing, also like Fireflash the Exploiter.
This is if we need a trap-capable character. Early on it will be rougher, as I don't have the low level gear, and won't have evasion for some time. Mid levels is where she starts to shine, and at high level I'll probably have to go anon like Aerii and Mirys have done as divines.