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November 28th, 2011, 11:05
As long as the implementation is right - I actually prefer equipment degradation. It adds to the immersion and economy, but it shouldn't be "constant" degradation. I'd suggest something where weapons stay effective until you get below ~25% of durability - where it should be reduced by a significant amount (but not be unusable) - and then it should eventually "break" at 0% - but not in a way that can't be restored.

I remember Oblivion, where it was a nightmare - because it would constantly decrease - meaning you'd have to repair at all times to stay effective.
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Waste of potential

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Join Date: Oct 2006
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