JA: Back in Action - Worldwide Release in February 2012
View Single Post
November 30th, 2011, 19:37
The problem I have with RTwP such as Baldur's Gate is the simultaneous action. With all actions occurring together I don't have the time to fully analyze all of who is doing what to who and for how much damage.
I find a RTwP game to be "choppy" with periods of RT frantic action and information overload followed by weird periods of frozen time.
With a good TB system as each enemy is taking their turn I can be taking in the data and making my plans. So that when its my turn I am ready to go.
I find TB games to have a nice rhythm. The my turn…your turn essentially defines game playing for me.
Join Date: Aug 2008
View Public Profile
Send a private message to quasimodo
Find More Posts by quasimodo