Originally Posted by DArtagnan
Too much uncertainty to take away much of use from this. But ultimately, I think what's most interesting to me - is that they sold 1M copies of this game. This means it can be profitable to make a serious and mature cRPG - regardless of how much more profitable it would be without piracy.
I wonder how Skyrim did on the PC? I know that the Xbox pirated version was out a week before official release - but for some reason, console piracy has no effect on the developer.