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December 1st, 2011, 14:19
Originally Posted by DArtagnan View Post
Too much uncertainty to take away much of use from this. But ultimately, I think what's most interesting to me - is that they sold 1M copies of this game. This means it can be profitable to make a serious and mature cRPG - regardless of how much more profitable it would be without piracy.
Absolutely - that's the real take home.

I wonder how Skyrim did on the PC? I know that the Xbox pirated version was out a week before official release - but for some reason, console piracy has no effect on the developer.
The numbers of people buying it on console again make it irrelevant - it's about sales at the end of the day. The fact that there are many more sales on console, despite the limited customer base compared to PC, is interesting. Either piracy is more prevalent on PC due to ease of obtaining or accepted culture, or people are buying loads of gaming specific PCs and then not using them for RPGs. Though sales of other games types don't seem much different (perhaps higher digital downloads for shooters, compared to RPGs).
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