-There are five classes, which are wizard, paladin, adventurer, rogue, and a fifth unannounced class.
-The humor will be more focus on the games they have played in the past but Parker mentions that games have lampooned other games before so they don't want to do exactly that instead they are focusing more on RPG's on how big and bombastic they can get sometimes.
-The player will play as the new kid in town, the main theme of the game is fitting in and being accepted.
-If player initiates combat they will attack first and vice versa.
-X button is for melee attacks, pressing it in well-timed succession will result in multiple hits.
-Obsidian doesn't want the player to have to sit and watch animations play out; they're incorporating dynamic camera angels at certain times, such as a Ro Sham Bo attack that stuns an enemy.
Obsidian is using the Dungeon Siege III engine.
-There is a Summon System but they are not able to talk about it