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December 7th, 2011, 03:49
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Character Plan by DDO Character Planner Version 03.11.01
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Testovina 
Level 20 True Neutral Human Male
(20 Rogue) 
Hit Points: 272
Spell Points: 0 
BAB: 15\15\20\25\25
Fortitude: 10
Reflex: 16
Will: 6

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(34 Point)       (Level 1)             (Level 20)
Strength             15                    22
Dexterity            17                    19
Constitution         15                    18
Intelligence         13                    17
Wisdom                8                    10
Charisma              8                    10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               7                    28
Bluff                 3                    30
Concentration         2                     5
Diplomacy            -1                     1
Disable Device        5                    27
Haggle                2                    24
Heal                 -1                     1
Hide                  7                    36
Intimidate           -1                     1
Jump                  2                     7
Listen               -1                    13
Move Silently         7                    36
Open Lock             7                    28
Perform              n/a                    n/a
Repair                1                     4
Search                5                    27
Spot                  3                    24
Swim                  2                     7
Tumble                4                     6
Use Magic Device      3                    24

Level 1 (Rogue)
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Weapon Fighting


Level 2 (Rogue)


Level 3 (Rogue)
Feat: (Selected) Oversized Two Weapon Fighting


Level 4 (Rogue)
Ability Raise: STR


Level 5 (Rogue)


Level 6 (Rogue)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh


Level 7 (Rogue)


Level 8 (Rogue)


Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Rogue)
Feat: (Rogue Bonus) Improved Evasion


Level 11 (Rogue)


Level 12 (Rogue)
Ability Raise: STR
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Rogue)
Feat: (Rogue Bonus) Skill Mastery


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Rogue)
Ability Raise: STR
Feat: (Rogue Bonus) Defensive Roll


Level 17 (Rogue)


Level 18 (Rogue)
Feat: (Selected) Quick Draw


Level 19 (Rogue)
Feat: (Rogue Bonus) Opportunist


Level 20 (Rogue)
Ability Raise: STR
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Extra Action Boost I
Enhancement: Rogue Extra Action Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Rogue Deadly Shadow
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Rogue Subtle Backstabbing III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Rogue Assassin I
Enhancement: Rogue Assassin II
Enhancement: Rogue Assassin III
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Accuracy IV
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Improved Hide I
Enhancement: Improved Hide II
Enhancement: Improved Move Silently I
Enhancement: Improved Move Silently II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II
This is a quickie Assassin build.

1 - Traps and locks: Fireflash proved that you do not need an exceptionally high INT, nor mechanic rogue, to handle traps. It is mostly a function of gear and maxing the appropriate skills. Spot, Search, and Disable. So as long as you have level-appropriate gear (+15 can be gotten on ML13 items) you will be fine. Locks are even more easily handled; with only 4 ranks Fireflash was handling locks in Shavarath (L19) and House C Manufactury (L20) quests. Gear was only a +15 item.

2 - This build is focused on DPS. Assassin gives 3d6 additional SA damage, SA training giving another 9, and the capstone 4d6 SA damage. 7D6+9 is a ton of damage. That's why I also picked Opportunist, as it allows you to ignore 10% fortification (and 3% chance of a doublestrike is also nice). Khopeshes are proven to be highest dps TWF.

3 - Tomes are included, but I made sure there's enough DEX to qualify for ITWF and GTWF without. If you have/will buy a +2 DEX tome, drop DEX to 15 instead, and put the 5 build points into STR and CON.

4 - Skills just max out Search, Disable, Spot, and UMD. After that it's really up to you. I recommend Balance though. Jump shouldn't be an issue with a Ranger and a Wizard having the spell available at level 1. Bluff can give you SA damage, so I recommend it as well.

5 - Assassin gives you a perm Vorpal effect on tier 3; on a 20 you insta-kill anything with less than 1000hp. Tier 2 gives you the assassinate ability, which also is a targeted insta-kill. After witnessing a Rogue basically solo 'Let Sleeping Dust Lie' by assassinating every ogre, I was impressed.

6 - HP will be 272 + 60 (+6 CON item) +20 (toughness item) + 30 (Greater False Life item) + 10 (Argonessan Favor) +45 (GS HP item) = 437 at cap. With Improved Evasion.

7 - UMD = 23 + 2 (+6 CHA item, assuming no tome) + 1 (skill mastery) +3 (golden cartouche) + 4 (Greater Heroism) +1 (Voice of the Master) = 35. Enough for reliable raising of the dead, and semi-reliable Heal scrolls (about 75%).

8 - You can easily drop Khopeshes for something else if you want; Skill Focus UMD would push you to 38 UMD for example; which would be nearly no-fail heal scrolls (and without a GS skills item. That would push you to no-fail Greater Teleport and Ressurection scrolls). Toughness would add 22hp, etc etc… Oversized TWF may be dropped if you remain in SA mode and flanking constantly, I took it assuming you'd lack the gear to offset the penalty. Since SA damage is your main dps, and when you lose it, you'd lose the advantages of the Khopesh (obscene crits), rapiers would be fine and not cost you a feat.

9 - STR with tome would end up about 28 unbuffed; 32 with ship and rage. Low, so try to flank enemies and let Peter or Corwin grab aggro first.

It was the night before Hogswatch…

I became insane with long intervals of horrible sanity - Edgar Allan Poe
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