Originally Posted by Nerevarine
For example: Say there is a piece of "Banded Iron Armor" laying on the ground with a max value of 90 gold, and it weighs 27 pounds. Without calculating a specific number, I can immediately tell that the item is not essential to take with me to sell; I can take it if I have room, but it's clearly not valuable enough to make it a priority. Now let's say I find a piece of "Ebony Armor" that has a max value of 450 gold and also weighs 27 pounds. This is an item - again, without doing any crazy "pound-for-gold" calculation - that is clearly a priority for selling purposes if I have no personal need to wear it.
This works for just about every item in the game - petty soul gems can clutter an inventory and aren't worth very much, while grand soul gems are of a high enough value to be worth taking (this is displayed on the screen before you even pick an item up). How is this such a headache to figure out? I think anyone who wants a "price-per-weight" ratio or any other very specific value calculation is vastly over-thinking a pretty simple game mechanic, in my opinion.