Originally Posted by Nerevarine
I enjoyed HR quite a bit. The only thing that really bothered me about DE:HR was the claustrophobic level-design. Not linear necessarily, just way too cramped, similar to Invisible War. It was generally pretty obvious where the alternative paths were going to be (sometimes blatantly so), and the claustrophobic nature of the levels limited creativity and hampered exploration, two of the biggest strengths of Deus Ex. This is unfortunate because the developers did so much that was absolutely wonderful with the gameplay and atmosphere, yet the level design holds back the "complete package" from being truly great.