Deus Ex: Human Revolution - Thoughts @ Twenty Sided
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December 22nd, 2011, 23:35
This is a common problem with games in a "modern" settings, I find - repetitive office and warehouse levels. Some more outdoor areas would have been good and, for me, there was nothing quite as memorable as the opening Stature of Liberty level in the original, which to me was an incredible opening for a game.
I also agree with D'Art about the augmentation design - I spent much of the game trying to conserve them, which leads to more conventional gameplay a lot of the time.
Still, a worthy successor overall. It's nowhere near GotY for me but I really enjoyed it.
Join Date: Aug 2006
Location: Sydney, Australia
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