View Single Post

Default 

December 30th, 2011, 11:00
Originally Posted by DArtagnan View Post
Then again, some people are bound to enjoy it anyway - regardless of any "design" conflicts.
Exactly. I like to use all resources a game gives me to advance and getting in hard to reach areas and/or beat extreme difficult enemies. In many modern games even on high difficulty this approach breaks the game balance, because too many resources are available.

Cutting resources leads to more thinking - this is true in real life as well.

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Donor

#15

Join Date: Oct 2006
Location: NRW/Germany
Posts: 4,058