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January 6th, 2012, 09:13
The attributes thing is minor. I'm much more interested in how being able to change skills on-the-fly is going to cater to min/max'ers and people who love to figure out unique builds and stick with them.

So far, I've heard nothing to indicate they really know how to solve that - and their constant changes to the way runestones interact with skills smacks of a poorly thought-out design at the core.

This is not your mother's Blizzard.
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Waste of potential

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Join Date: Oct 2006
Location: Denmark
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