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January 6th, 2012, 13:23
Originally Posted by DArtagnan View Post
The attributes thing is minor. I'm much more interested in how being able to change skills on-the-fly is going to cater to min/max'ers and people who love to figure out unique builds and stick with them.

So far, I've heard nothing to indicate they really know how to solve that - and their constant changes to the way runestones interact with skills smacks of a poorly thought-out design at the core.

This is not your mother's Blizzard.
I knew that years ago when the company went MMO focused. Apparently others are in denial are stuck in the past.

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