Unfortunately, you face a different set of problems during combat. While exploring on the map, your companions march with you. But you can't set their marching order; the AI takes care of it. So when combat starts, they're all in a jumble, and when combat ends, they sometimes spread out. This can be problematic if they initiate another battle while spreading out, especially if you're not ready for a battle. When combat occurs, it's pretty standard turn-based fighting. You control your team against the AI foes, who are about as smart as a colony of sea sponges. They generally rush into the fray, targeting your guild members willy-nilly. And they never focus on healers; they just attack whoever is in range first.