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Default Risen 2 - Interview @ RPGamer

January 26th, 2012, 07:40
RPGamer posted a short interview a couple of days back with Piranha Bytes' Björn Pankratz to discuss Risen 2:
After the huge sandbox world from Gothic 3, Risen was a return to the more focused, story-driven design seen in Gothic 1 and 2. Risen 2 appears to be much the same way. Would you ever consider making a game as large and open-ended as Gothic 3 again?
BP: We have always tried to learn from the experiences we made with our past games. We could imagine designing a world with a similar size to that of Gothic 3 again, and we almost did so for Risen 2. We believe that we can now tell a more captivating story by gathering the threads at certain points and adding twists. For that reason, we created an open world, but also implemented many more story elements this time.
Spotted at Ultima Aiera.
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